Great visuals, controls, mechanics, and music make it a treat all the way around. In the end though, Death’s Door is a fantastic game. This makes death feel very underwhelming for a game with death as its central theme. Additionally, there is no punishment of losing currency or substantial progress. And the game is a little easy and too forgiving upon death. The hookshot doesn’t control or aim as well as the other ranged weapons, leading to many falls off of ledges. There aren’t any major issues in Death’s Door, but there are a couple of annoyances. This is helped by the cool and funny title cards at the start of battle (a “DEATH” title card also appears every time the player dies). Each boss has a unique style and flair that make them stand out and memorable. Another thing that makes it stand out is great character design. This ends up giving it an edge though, because it immediately separates itself from the competition. Operating from a 3D isometric view, Death’s Door doesn’t have the typical vantage point from other games in the genre or even developer Acid Nerve’s previous title. The items are simple (fire, bomb, and a hookshot), but the game gets the most out of them with creative uses. These items will also open up previously blocked off areas, rewarding exploration and backtracking, similar to Metroid games. Utilizing a Legend of Zelda-esque system, players will work their way through dungeons, solve some puzzles, and eventually unlock an item that allows further progression. The game design and visuals are equally impressive. The end result is the perfect balance of character progression. Additionally, you can increase overall health and ranged ammo at the many shrines scattered throughout the game. There is also an area where basic traits (melee damage, ranged damage, speed, etc.) can be upgraded. As the game progresses, several melee and ranged weapons will be acquired that allow for more varied gameplay. Players will start off with a bow and arrow as well as a basic sword. With almost perfect mechanics and controls, the game feels great from start to finish. Yet the story isn’t what makes Death’s Door shine the gameplay does. Soon enough though, the mysterious leader of the Reaping Commission, and an older crow start to reveal themselves. Ultimately, you and your co-workers (better yet, crow-workers) are merely slaves to higher powers and nothing more than a cog in the machine. Seemingly exciting, the Reaping Commission is actually a boring and typical office setting with accountants and neverending filing. You play as an unnamed crow who acts as a reaper of souls for the Reaping Commission Headquarters. Originally released on Xbox and PC in July, Death’s Door received very positive reviews and immediately generated buzz for “Game of the Year.” But what’s it all about? After an announcement a couple of months ago, Death’s Door has made its way to current PlayStation consoles and Nintendo Switch.
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